StratusCore Blog Digital Content Production Tapping the Value of the Cloud 2D. 3D. VR. AR.

When is Cloud Rendering the Right Option?

Is building, licensing and maintaining a render farm a core part of your business? Some of our customers maintain their own servers and software and use StratusCore’s Render Rocket when they need to burst their computing power or quickly turn around a project. Others use us for all of their rendering needs and stay out of IT altogether. A growing number are moving more capacity to the cloud to reduce costs associated with maintaining their farm.

Check out this Infographic to help you understand the trade-offs. StratusCore's Render Rocket also offers unlimited free test renders that help with calculating rendering costs and ensure your output looks perfect before submitting your full project. Just choose the test option as your payment mode when you check out.

Whether you’re considering cloud rendering to increase your capacity or for all of your render needs, StratusCore’s Render Rocket is always on, up-to-date, and secure.

Our Artist Care team is available to answer any of your technical questions. Feel free to reach out to them for support:

Happy rendering!

Nuke 10.5v1 and Blender 2.78 Now Available for Rendering!


We now have Nuke 10.5v1 and Blender 2.78 available on our cloud render farm, Render Rocket! As always, test renders are free - give one, or both, a spin on the house!

Nuke is a powerful node-based compositing, editorial and review tool from Foundry. Blender is a free, open-source 3D creation suite used by both professionals and hobbyists alike.

Come See us at the NAB Futures Park, Booth N824fp


The Futures Park is a special section of the NAB National Association of Broadcasters (NAB) Show reserved for presentation of cutting edge media-related research and development projects from around the world. They are selected from governmental, academic and commercial media research facilities for their relevance and interest to broadcasters. StratusCore will be showcasing Virtual Workstation, Rendering LaunchPad, and the StratusCore Escrow service. NAB is April 24-27 in Las Vegas.

Email to schedule a meeting.

Congratulations Chaos Group for your Academy Award for V-Ray!


Chaos Group’s V-Ray has been receiving a lot of attention lately. Most notably, Chaos Group was the proud recipient of an Academy Award for Scientific and Technical Achievement for the design and implementation of V-Ray. V-Ray was instrumental in the widespread adoption of fully ray-traced rendering for motion pictures, thanks to its efficient, production-ready approach and its support for a wide variety of workflows.

StratusCore’s Render Rocket proudly supports the V-Ray plugin for Autodesk’s 3ds Max and Maya. Check out the V-Ray Showreel for 2016 to see what artists have created with this Academy Award winning software.

Rendering Large Stills In C4D With A 'Tiled Camera'

C4D has an upper limit of 16000 pixels in both directions, but a still image, at that size, will take a very long time to render, on a single machine.

Here is the link to a tutorial on setting up a "Tiled Camera" for rendering large stills, in C4D.

This tutorial shows you how to break a single-frame into "Tiles". Each tile can be rendered on a separate render-node, allowing multiple render-nodes to work in parallel, on all the tiles.

How to set up proper Gamma for your 3ds Max scene!

Gamma Correction is disabled by default for all 3ds Max renders. If Gamma Correction is enabled in your scene file, you can quickly enable it on the Launch Render page as well in order to get the properly rendered images. To verify your scene file requires Gamma Correction, open the "Gamma & LUT" dialog window inside 3ds Max. Here you will see whether or not Gamma Correction has been enabled. If so, enable the option on the Render Rocket Launch page and enter the same In/Out values. Learn more!

Creating Killer VR Trailers: Paper Triangles and Sunny Boy Entertainment

undefinedPaper Triangles has carved out a niche with major Hollywood Studios by producing cost-effective VR marketing trailers, such as the one for Warner Bros. Pictures’ The Conjuring 2. Founded by Frank Shi and Xuan Ng, they’re a great example of a new, agile, content creation company.

"We are a small company and didn't want to spend cash on a Big Iron render farm. We needed to be able to render at all hours and any day of the week to meet our client needs, Render Rocket has been great." said Frank.

Frank came out of the commercial and VFX world, so his CG pipeline is built on that foundation. However, Paper Triangles has added a lot of game studio philosophy to their work, in order to make use of the assets in other mediums such as AR and VR games. With Render Rocket’s different rendering modes (Test, Economy, and Normal), Paper Triangles is able to stretch their rendering budget across whole projects: "We render 4k, left and right eye, for 4 thousand frames per test. If you think about it, that is 8 thousand frames every time. We rendered a lot. But to us, this is much more effective for our clients, who want changes all the time, in terms of flexibility."

The Paper Triangle team, in collaboration with Sunnyboy Entertainment, works with Maya 2015/2017 with Vray, After Effects, Mettle Skybox and Substance Painter. In addition to The Conjuring 2 VR trailer, which has almost 7,000,000 views on YouTube, they have also completed another VR trailer for Warner Bros. (an upcoming horror film) as well as a VR trailer for Relativity’s Before I Wake. These VR projects are seen on YouTube, Facebook and the Samsung Gear VR Store. Between these cool VR projects, Paper Triangles has also produced Commercials and Product Launches.

Frank Shi says: "Render Rocket has made our companies' growth possible, we will continue to rely on Render Rocket for all our deliverable."


About Paper Triangles

About Sunny Boy Entertainment

Interested in being a featured artist or company? Email with your interest and we will get back to you!