StratusCore Blog Digital Content Production Tapping the Value of the Cloud 2D. 3D. VR. AR.

April's New Render Software & Plugin Support

Over the past few weeks, our team has been hard at work to support your favorite software and plugins. Paired with our cloud rendering service - Render Rocket - artists can access everything they need, like massive rendering power, at the best rate in the industry.

Below are all of the updates we have made this month. You can view all of the software that we support here

SOFTWARE

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Cinema4D R19

  • Arnold v2.2.4
  • CV-ArtSmart v2.82
  • CV-VRCam v1.5

PLUGINS
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Arnold v2.2.4

  • Cinema4D R17-R19
  • Maya 2016-18
  • 3DS Max 2018

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Phoenix FD v3.10.00

  • Maya 2015-18

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V-Ray v3.60.03

  • Maya 2014-18

Get started with 20 render credits on us by signing up for our Virtual Studio Free Trial

Free 10-Day Virtual Studio Trial Now Available

StratusCore is now offering a free 10-day Virtual Studio trial, allowing artists to see the future of content creation first-hand.

The free trial includes 24 Workstation hours, 20 rendering credits, 5Gb storage, Blender, GIMP and Maya. More software will be available soon for direct purchase in on-demand time increments in StratusCore’s upcoming tools marketplace. And you'll be able to add your own software licenses for ultimate flexibility.

Virtual Studio is a unified, secure platform that allows artists to create, store, share, render and transfer their work easily and collaborate simultaneously with globally dispersed teams. 2D and 3D content creation is latency-free at 60 frames per second using just a Windows browser and 8Mbps connection. 

Get your free trial and enjoy the FREEDOM that is Virtual Studio!

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It's Here! Early Access Pricing and Free Virtual Studio Trial Available

The future of cloud-based content creation has arrived.

StratusCore is the first company to make its Virtual Studio offering commercially available to artists everywhere. Early Access Pricing enables 2D and 3D artists to gain the financial, geographic and instant scalability FREEDOM of the Virtual Studio platform today at a 30% discount, with general availability release coming in early 2018. The 30% discount extends to Virtual Studio bundles and a la carte Virtual Workstation time, which comes in as little as 4-hour increments. 

Bundles range from monthly starter plans to comprehensive services for full-time artist. The bundles come loaded with workstation, rendering, Tier-1 storage, Blender and GIMP, and collaboration tools. Artists also have the ability to customize their workstation by bringing their own licenses of select software to run on their workstation.

Get Virtual Studio a spin with a free 10-day trial

Check out our full Early Access pricing, and turn your standard-issue laptop into your portable, professional Virtual Studio today! 

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Announcing Exclusive Free Virtual Studio Benefits to all Visual Effects Society Members

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In partnership with the Visual Effects Society (VES), we're now offering a set of exclusive killer benefits for all VES members, giving them free access to our groundbreaking, cloud-based Virtual Studio platform. VES members can sign up and get for free:

  • 40 Virtual Workstation hours each month
  • 25 rendering credits each month
  • 50 Gb of “hot” storage
  • 50% off any purchased services

StratusCore’s Virtual Studio is a unified, secure platform that allows artists to create, store, share, render and transfer their work easily and collaborate simultaneously with globally dispersed teams. Complex 3D animation, visual effects and VR creation is latency-free at 60 frames per second using just a Windows browser and 8Mbps connection.

Today, Virtual Studio comes with Blender and GIMP supported out-of-the-box, and enables artists to add select owned licenses to their workstation. More software will be available soon for direct purchase in on-demand time increments in StratusCore’s upcoming tools marketplace. StratusCore will be offering exclusive training session with local VES Sections, as well as dedicated support opportunities. Stay tuned!

GeekWire Cloud Tech Summit Startup Spotlight

GeekWire Cloud Summit is this coming Wednesday, June 7 in Bellevue, WA! Denise, our CEO, be presenting with other top minds in tech. This technical conference will showcase cutting-edge ideas, trends and technologies that are transforming the computing industry. Register and join the developers, engineers, business leaders, investors, technology executives, media and many others who will be there.

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Power of Play - Indie Gaming in Seattle

When my CEO came to me with the opportunity to hang out at Power of Play in Bellevue, I was very excited, but also mostly curious. As a former (and entirely reformed) fashion designer who is new to the world of games, my adventure into digital landscapes has been accidentally pretty immersive. I’ve stumbled my way into a Seattle social scene comprised of AAA studio 3D designers and concept artists, and suddenly I’m thinking about the design of game mechanics and how textures repeat over a 3D form about 100% more than I ever have in my life.

Power of Play, presented by Washington Interactive Network, is a day of knowledge exchange about everything surrounding the indie gaming community. Bellevue, being somewhat the epicenter of Seattle’s gaming hub with companies like Microsoft and Bungee nearby, is the obvious choice of venues and the Meydenbauer Center the perfect refuge on a rainy day. When the Seattle weather is being very typical where else is there better to escape than a VR game demo?

I was a bit early to the party and the crowd was sparse so I headed to the demo room to take advantage of the thin crowd. The games represented were super diverse content-wise and spanned the gamut from desktop to mobile to virtual reality. The first one that caught my eye was Lords of New York by Lunchtime Studios. I'm definitely the type of game player that's driven by aesthetics and a deeply immersive story. The game itself has a super diverse cast of characters all modeled after 1920’s prohibition-era personalities, which really allowed me to delve into my Jenny Diver fantasy. The game features poker predominantly, and really appeals to the part of me that fantasizes about smoking a cigar in a wood-paneled room.

The second game that really struck me was called Tiny Bubbles by Pine Street Code Wrks. Tiny Bubbles is not only beautiful aesthetically, but it’s incredibly relaxing to play. There was a moment in 2014 where I had a serious Candy Crush addiction and I still carry some deep shame from this period in my life, but there was no better way to spend a cramped subway ride to Brooklyn after a day of trying to match yarn colors. This game is better, like way better. It’s color palette is bright yet desaturated, and it’s animations are muted and soft. It also features a wiggly fish that winds its way through the puzzle, inflating bubbles with colors to expand the puzzle. I’m really looking forward to long commutes with this game.

In short, Power of Play was very inspirational. I’ve never imagined myself wondering if I could make my own game, but seeing a bunch of indie-gaming geniuses in the same room talking shop and trading secrets made my brain buzz. Maybe I can make my own game?

I won’t hold my breath, but I’m still dreaming about creating a digital runway experience through VR inspired by the color palette in Tiny Bubbles.

 

Jennifer Spriggs, StratuCore Visual UX Designer @jennlspriggs

www.stratuscore.com

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